Download Ships And Boats Mod For Minecraft 152

  воскресенье 24 февраля
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Ships mod lets you build a ship out of blocks and sail it around the Minecraft world! Other mods have attempted this in the past. Some of these projects have been abandoned, and in my opinion, the remaining ones leave something to be desired. Ships mod is my take on how I think sailing should work in Minecraft and this aims to be a high-quality and feature-rich mod. See the full list of features here: If you want to stay up to date about releases and updates, follow me on Twitter: Ships Mod doesn't work with your favorite other mod? Tell so the can be updated. Compatibility issues can be reported on.

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Want to see what Ships Mod looks like? Take a look at these early technology demo videos on YouTube. Also, feel free to ask questions. Like, will feature X be supported? Chances are, it will. And feel free to share your suggestions for what features you'd like to see added. Download The latest version of Ships Mod is v1.7.10-1.0.4 Get it at!

Recipes Frequently Asked Questions All mods by Cuchaz: Ships Mod AddOns: -. I've been on PMC for a while, but I thought I'd start hanging out in the official Minecraft forums too. To answer your questions: Yes, there will be propulsion systems. Propulsion will be a big part of the mod. Larger ships will need propellers etc to move.

The paddle is just for the raft-type ship. It's designed to be a simple starter ship that doesn't take a lot of resources to build.

Small Boats Mod 1.7.10 adds 3 amazingly designed sail boats to your game. The Elegant Punt is a suitable replacement for the stock boat. Download and install.

Paddling won't even work on larger ships. For the lag, I'm not sure how low-end computers will handle the mod. Larger ships will need more CPU time to process than small ships, but I've done a lot of work to optimize the code. The goal is to keep the code very efficient to remove lag as much as possible. I'll keep updating this thread with progress on the mod, so stay tuned.

Quote from You should make the crafting recipe use gold instead of iron and then retexture the ship block. The crafting recipes are not finalized, so I do appreciate everyone's input on this. Let me give you a peek of what's to come, so everyone understands what we're balancing with these recipes. There will be many different classes of ships.

The ship in the video is a small raft. It's limited to 16 blocks total, and Its recipe is supposed to be easy to make. It's kind of like a small starter ship.

Other ships I have planned in the future are larger ships (64 blocks, 256 blocks, 1024 blocks, 8192 blocks, etc), air ships, and submarines. The blocks for those ships should certainly have more difficult recipes. But it's probably not necessary to make the raft-type ship block more difficult. Quote from What about public release? I'd like to do a public release, but I need to finish more of the core features first. I don't want to put out a mod (even an initial version) that looks unfinished or glitchy.

What I'm working on now is getting water displacement to work correctly, so there's no water in the bottom of the boats. That always annoyed me in other mods. Also, I want to get tile entities like chests and furnaces working. Also, lighting like torches and glowstone needs to do something reasonable. When these tasks are complete, I'll start thinking about doing a public release.

Until then, I'll keep making youtube videos to show off some of the progress. Quote from I must admit that I don't like how it's done in Archimedes' ships, since although it's nice that you can rotate your ship by 90 degrees, no mods support it, so it screw's the placement. I hope you have a different solution for that, I believe that most people wouldn't mind if you had to rotate the ship to it's original position. I've seen how Archimedes ships does things in a youtube video. My system is currently similar to theirs.

My ships will allow rotation, but when you dock the ship, it has to be pointing along a NSEW direction. This means, you could end up rotating some set of world blocks by 90 degrees. Does this cause problems? Maybe with something like hoppers?

Can you describe the issue in more detail? I can try to correct for it.

Quote from The point is, when you have a structure and rotate it, you must ensure that the blocks in it change the direction they are facing to - like when you have a furnace that was facing north and you rotate the ship by 180 degrees, it must be facing south now. This is not that complicated for vanilla items, but it would require an API for modded items. Ah, I see the problem now. That's not easy to fix since different blocks store their orientation in different ways. I would have to add an event method to tell a block it has been rotated, then every orientable block would have to implement the event method if it wants to re-orient itself after a rotation. I guess in the long term, I could make a Rotatable Blocks mod (probably a forge coremod) and then Mod authors could use the API for their blocks.