
Silent Hunter 4 Patch 15 Crack
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Although my first sim crush was Microsoft’s Flight Simulator, my first true love was Silent Hunter. The hours of patrolling empty seas, many attempts and frequent failures to infiltrate heavily defended convoys were more than paid in full when those torpedos hit. The sight of a burning and listing tanker hull through your soda-straw periscope would fill your heart with joy one moment and then a single sonar ping from a vengeful enemy destroyer would instantly fill it with cold fear. Ah yes, submarine warfare is a special kind of warfare – strategy and tactics, emotion and hunches, it’s a hard habit to break once it has gained its hold. Every kill is a trophy, every depth charge a lesson. Each time you set out to sea, you never know which you are going be bringing back.
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Silent Hunter 4: Wolves of the Pacific. The Silent Betrayal I followed the Silent Hunter series from the first blocky and bleepy Commodore 64 version up through Silent Hunter 4, which I play in this after action report. I also played modern versions of the submarine experience – by Electronic Arts which debuted in 1989, Janes’ which represents one of Janes’ best technical study sims of all time (ALL TIME!), and Sonalyst’s – but, at least to this old salt, the World War II submarine experience remains the epitome of the submarine hunting experience. Unfortunately, Silent Hunter 4 took some serious depth charging when Ubisoft released and then abandoned it with bugs that seriously impact gameplay. This crank and dump approach burned me as well as other sub simmers, and I haven’t even glanced towards Silent Hunter 5 because the memory of the pain is so strong. Thankfully, the great community at did and continue to do a fantastic job of keeping a collection of patches, modifications, tutorials, and other support items to keep the submarine simulation experience accessible to anybody who can read through a forum.
If you’ve ever been interested in submarine simulation, head over to their site and check them out. They continue to keep their news items freshly stocked and the forums and file download areas are chock-full of incredibly useful information and data that you just can’t find anywhere else. Without their thankless (and free!) service, the submarine simulation community would be in dire shape indeed. Bravo Zulu, SubSim.com. There are an immense selection of patches and modifications available for Silent Hunter 4 (very few are actually compatible with each other!), including a selection of well-designed supermods that greatly improve the submarine hunter’s experience, but, in this AAR, I’m playing a mostly vanilla Silent Hunter patched to version 1.4. The only two modifications I’ve made to the sim configuration files correct egregious errors in the mast heights in the onboard recognition manual and changes the default torpedo fire key from just Enter to control-Enter.